
In today’s tutorial we’re going to get our groove on by creating a small DJ icon set, which I thought would be a nice change of pace from the themes that we’ve covered lately.
We’re going to rely mostly on the tools that we would normally use on a daily basis, so expect to hammer that Rectangle and Ellipse Tool a lot, since most of the icons are composed out of basic geometric shapes.
So without wasting any more time, let’s get the party started.
Also, you can always expand the pack by checking out Envato Market, where you’ll find tons of DJ-inspired icons ready to be picked.
1. How to Set Up a New Document
Assuming you already have Illustrator up and running, let’s kick off the project by going to File > New (or Control-N) and setting up our document as follows:
- Number of Artboards: 1
- Width:800 px
- Height:600 px
- Units:Pixels
And from the Advanced tab:
- Color Mode: RGB
- Raster Effects: Screen (72ppi)
- Align New Objects to Pixel Grid: checked

2. How to Set Up a Custom Grid
Since we’re going to be creating the icons using a pixel-perfect workflow, we’ll want to set up a nice little custom Grid so that we can have full control over our shapes.
Step 1
Go to the Edit > Preferences > Guides & Grid submenu, and adjust the following settings:
- Gridline every: 1 px
- Subdivisions: 1

Quick tip: you can learn more about grids by reading this in-depth piece on how Illustrator’s Grid System works.
Step 2
Once we’ve set up our custom grid, all we need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.
Now, if you’re new to
the whole “pixel-perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork tutorial, which will help you widen your
technical skills in no time.
3. How to Set Up the Layers
With the New Document created, it would be a good idea to structure our project using a couple of layers, since this way we can maintain a steady workflow by focusing on one icon at a time.
That being said, bring up the Layers panel, and create a total of four layers, which we will rename as follows:
- layer 1: reference grids
- layer 2: cdj
- layer 3: headphones
- layer 4: mpc

4. How to Create the Reference Grids
The Reference Grids (or Base Grids) are a set of precisely delimited reference surfaces, which allow us to build our icons by focusing on size and consistency.
Usually, the size of the grids determines the size of the actual icons, and they should always be the first decision you make on you start a new project, since you’ll always want to start from the smallest possible size and build on that.
Now, in our case, we’re going to be creating the icon pack using just one size, more exactly 128 x 128 px, which is a fairly large one.
Step 1
Start by locking all
but the reference grid layer, and then grab the Rectangle Tool (M) and create a 128 x 128 px orange (#F15A24
) square, which will help define the
overall size of our icons.

Step 2
Add a smaller 120 x 120 px one (#FFFFFF
) which will
act as our active drawing area, thus giving us an all-around 4 px padding.

Step 3
Group the two squares composing the reference grid using the Control-G keyboard shortcut, and then create two copies at a distance of 40 px from one another, making sure to align them to the center of the Artboard.
Once you’re done, lock the current layer and move on to the next one where we’ll start working on our first icon.

5. How to Create the CDJ
We’re going to kick off the project by creating the CDJ, which is an essential tool that most DJs use, so make sure you’re on the right layer (that would be the second one) and then zoom in on the first reference grid and let’s get started.
Step 1
Create the main shape of device’s body, using a 96 x 108 px rectangle which we will color using #BFB6B6
, and then
position onto lower section of the underlying grid, leaving a 4 px gap for the outline.

Step 2
Give the shape that we’ve just created an outline using the Offset Path method by selecting it and then going to Object > Path > Offset Path and entering 4 px into the Offset value field.

Step 3
Change the fill color of the outline that we’ve just created to #494343
so that it will stand out from the fill shape.

Step 4
Create the upper section of the CDJ by adding a 96 x 36 px rectangle (#787171
) to its top side, aligning it to the
edge of the underlying fill shape.

Step 5
Separate the upper section of the device from its bottom one by adding a
96 x 4 px rectangle right underneath
it, coloring it using #494343
.

Step 6
Using the Rectangle Tool (M), create
an 80 x 4 px shape which we will
color using #494343
and then position in the center of the empty space formed
by the device’s outline and the active drawing area’s top edge.

Step 7
Add a 40 x 4 px rectangle (#494343
)
underneath the top section’s horizontal divider line, making sure to center the
smaller shape to the larger one using the Alignpanel’s Horizontal Align Center option.

Step 8
With the Rectangle Tool (M) still selected, add
an even smaller 32 x 4 px rectangle (#494343
) to the bottom of the device, centering it to the underlying shape.
Once you’ve added it, select all the shapes that we’ve built so far and group them using the Control-G keyboard shortcut.

Step 9
Since we’re pretty much done working on the CDJ’s body, we can now focus
on adding details to it. We’ll start by creating the little display using a 40 x 20 px rectangle (#615A5A
) with a 4 px thick outline (#494343
) which we
will group (Control-G) and then
position in the center of the device’s upper section.

Step 10
Using the Rectangle Tool (M) create
the little sound waves using eight 2 x
16 px tall rectangles (#F97762
) positioned 2 px from one another, which we will group (Control-G) and position onto the display, leaving a 2 px gap from its left edge.

Step 11
Double click on the sound waves that we’ve just created to isolate them, and then adjust some of their Heights as follows:
- first bar: 12 px
- second bar: 16 px
- third bar: 12 px
- fourth bar: 8 px
- fifth bar: 4 px
- sixth bar: 12 px
- seventh bar: 8 px
- eighth bar: 12 px
Once you’re done, don’t forget to exit Isolation Mode by pressing Escape.

Step 12
Using the Rectangle Tool (M)
create two 4 x 4 px squares (#494343
)
which we will vertically stack at a distance 4 px from one another, positioning them in the center of the empty
space formed by the sound waves and the right edge of the display.

Step 13
Turn the two squares into an “up” and “down” arrow by adding a new Anchor Point towards the first one’s top and the second one’s bottom, using the Add Anchor Point Tool (+) and removing the corner ones afterwards using the Delete Anchor Point Tool (-).
Once you’re done, group them (Control-G) and then do the same for all of the display’s composing shapes.

Step 14
Once we’re done working on the display, we can create the first button
using a 4 x 2 px rectangle (#F9AE7A
),
with a 4 px thick outline (#494343
)
which we will group (Control-G) and
position in the device’s top-left corner, at a distance of 6 px from its left edge and 4
px from its top one.

Step 15
Using the Ellipse Tool (L), create
a 4 x 4 px circle (#E8DDDD
) with a 4 px outline (#494343
) which we will
turn into a dial by adding a 4 x 2 px rectangle
over its top half. Once you’re done, select and group (Control-G) all the dial’s composing shapes, positioning it
underneath the button that we’ve just created, at a distance of 6 px.

Step 16
Move on to the right side of the device, and create two 6 x 6 px circles (#494343
) positioned 4 px from one another, which we will
group (Control-G) and then position
in the center of the empty space created by the display and the upper section’s
right edge.

Step 17
Create the right sided dial using a larger 8 x 8 px circle (#E8DDDD
) with a 4 px outline (#494343
) which we will
group (Control-G) and then align to
the bottom edge of the display’s outline, making sure to Horizontal Center Align it to the buttons that we’ve created in the
previous step.

Step 18
Grab a copy (Control-C > Control-F) of the dial that we’ve just created and position it to the top-left corner of the device’s lower section, so that you’ll end up with a 4 px gap from its left and top side.
Once you have it locked in place, rotate it at a 90 angle (right click > Transform > Rotate > 90), so that it won’t end up looking identical to the original.

Step 19
Start working on the center scratch jog wheel by creating a 44 x 44 px circle (#615A5A
) with a 4 px thick outline (#494343
) which we
will group (Control-G) and then
position in the center of the device’s lower body.

Step 20
Create the front section of the wheel using a 28 x 28 px circle (#9B9494
) with a 4 px thick outline (#494343
) which we
will group (Control-G) and position
on top of the base that we created in the previous step.

Step 21
Add a 4 x 4 px circle (#494343
)
towards the bottom-right corner of the wheel’s front, and then select and group
all its composing shapes together using the Control-G keyboard shortcut.

Step 22
Using the Ellipse Tool (L) create
a 4 x 4 px circle which we will
color using #F97762
, giving it a 4 px outline
(#494343
), grouping (Control-G) and
then positioning the two in the device’s bottom-left corner, leaving a 4 px gap from the larger outline.

Step 23
Create the second bottom button, using a duplicate (Control-C > Control-F) of the one from the previous step, which
we will adjust by changing its color to #F9AE7A
and then position above it, at
a distance of 4 px.

Step 24
Start working on the fader by selecting the Rectangle Tool (M) and creating a 6 x 52 px shape which we will color using #787171
, giving it a nice4 px thick outline (#494343
)
grouping (Control-G) and positioning
the two at a distance of 4 px from
the device’s right edge.

Step 25
Double click on the shapes that we’ve
just created to enter Isolation Mode and
then add a 2 x 48 px rectangle (#494343
)
on top of them, making sure to center them to one another.
Once you’re done, press Escape to exit the isolation.

Step 26
Finish off the
icon by creating the fader’s switch, using a 10 x 4 px rectangle (#E8DDDD
) with a 4 px outline (#494343
), on top of which we’ll add a smaller 8 x 2 px rectangle (#494343
), grouping
(Control-G) and then positioning
them towards the lower side of the slider afterwards.
Also, don’t forget to select and group (Control-G) all of the icon’s composing shapes before moving on to the next one.

6. How to Create the Headphones
Assuming you’ve already locked the second layer, move on up to the third one where we’re going to take our time and create a pair of closed back headphones, so make sure you zoom in on that reference grid, and let’s get started.
Step 1
Start by creating a 104 x 114 rounded
rectangle (#615A5A
) with a 52 px Corner
Radius, from which we will cut out a smaller 96 x 106 px one with a 48 px
Corner Radius (highlighted with orange) positioning the resulting shape
towards the center of the underlying active
drawing area, at a distance of 4 px from
its top edge.

Step 2
Adjust the band’s main shape by removing its lower section containing the two bottom anchor points,using a 120 x 54 px rectangle (highlighted with orange) which we will center align to the bottom edge of the active drawing area.

Step 3
Give the resulting shape a 4 px thick
outline using the Offset Path method,
which we will color using #494343
.

Step 4
Using the Rectangle Tool (M), add
a 4 x 6 px shape (#E8DDDD
) onto the
bottom left side of the band, and another smaller 4 x 4 px square (#494343
) on top of it, which we will group (Control-G) and then use to create a
copy (Control-C > Control-F)
which we’ll position onto the other side of the band.

Step 5
Add a 2 x 6 px rectangle (#494343
)
onto each of the outer sides of the band, making sure to center them to the
light grey sections that we created in the previous step.

Step 6
Use the Rectangle Tool (M) to create a 4 x 6 px shape (#494343
) which we will
position underneath the bottom edge of the band’s outline, centering it to the
left light grey rectangle. Add a small 1
x 2 px (#494343
) rectangle onto its left side, and then group (Control-G) and create a copy (Control-C > Control-F) of them,
which we will position onto the right side of the band, making sure to flip it
vertically (right click > Transform> Reflect > Vertical).
You can also select all of the band’s composing shapes and group (Control-G) them as well since we’re pretty much done working on it.

Step 7
Start working on the left ear cup by creating the main shapes for its
driver encasing using an 8 x 20 px rectangle
(#787171
) with a 4 px outline (#494343
), which we will position underneath the adjustable section of the band that we
created in the previous step.

Step 8
Next, add a 2 x 20 px vertical
rectangle (#494343
) onto the left side of the encasing (2 px from its edge) and a 4
x 4 px circle (#494343
) over it (positioned in a way that its left half
completely overlaps the rectangle), selecting and grouping (Control-G) all its composing shapes
afterwards.

Step 9
Use the Rectangle Tool (M) to
add a 2 x 12 px shape (#494343
) to
the left side of the driver’s outline, making sure to vertically center align
the two using the Align panel.

Step 10
Switch over to the Rounded
Rectangle Tool and use it to create an 8
x 44 px shape (#A79F9F
) with a 4 px outline
(#494343
), on top of which we will add a 4
x 44 px vertical rectangle (#494343
). Select and then group (Control-G) all three shapes together, positioning them onto the
right side of the driver encasing afterwards, making sure the outlines end up
overlapping.

Step 11
Start working on the ear pad by creating an 8 x 36 px rectangle (#615A5A
) which we will adjust by setting the Radius of its left corners to 2 px. Give the resulting shape a 4 px outline (#494343
) and then add a 2 x 36 px vertical rectangle (#494343
) 2 px from its right side, grouping (Control-G) and then positioning all the
pad’s composing shapes onto the right side of the cup.

Step 12
Create the lower section of the band using a 4 x 16 px rectangle (#494343
), which we will adjust by setting the Radius of its bottom corners to 2 px and then position underneath the
driver encasing. Add three 1 x 2 px rectangles (#494343
) onto its left side, stacked vertically 2 px from one
another, selecting and grouping (Control-G) all its shapes and those of the cup afterwards.

Step 13
Create the right ear cup using a copy (Control-C > Control-F) of the one that we’ve just finished working on, which we will position onto the opposite side of the active drawing area, making sure to flip it vertically (right click > Transform > Reflect > Vertical).
Once you’re done, don’t forget to select and group (Control-G) all the icon’s composing shapes together so that they won’t get separated by accident.

7. How to Create the MPC
So let’s be honest, no live set is complete without an MPC (Music Production Controller), which is why I’ve included one in the current pack. That being said, I hope you’ve already positioned yourself onto the fourth and last layer so that we can start working on it.
Step 1
Create the main body of the device using a 96 x 108 px rectangle (#BFB6B6
) with a 4 px outline (#494343
) which we will group (Control-G) and center align to the top edge of the underlying active drawing area.

Step 2
Fill in the empty space left over by the device’s body using a 92 x 4 px rectangle (#494343
), which we
will horizontal center align to the larger outline.

Step 3
Create the main shape for the upper section using a 96 x 8 px rectangle which we will color using #787171
and then
align to the upper edge of the body’s fill shape (the light grey rectangle).

Step 4
Isolate the shape that we’ve just created from the lower section of the
body, by adding a 96 x 4 px horizontal
divider right under it, which we will color using #494343
.

Step 5
Create the little side bolts using two 4 x 4 px circles, which we will color using #494343
, and then
position at a distance of 2 px from
the outer edges of the underlying shape.

Step 6
Add a little dummy text line, using a 24 x 4 px rectangle (#494343
) followed by another smaller 14 x 4 px one (#494343
) at a distance
of 4 px, which we will adjust by
selecting their inner bottom Anchor
Points and moving them towards the left by 2 px (right click >
Transform > Move > Horizontal > -2 px). Then, simply group (Control-G) the resulting shapes and
center them in the device’s upper section, grouping (Control-G) its composing shapes as well.

Step 7
Create the left side section by adding a 2 x 96 px rectangle (#787171
), followed by a wider 4 x 96 px one (#494343
), on top of which
we will position two 2 x 4 px rectangles
(#494343
) 4 px from the top and
bottom edges, grouping all its composing shapes afterwards.

Step 8
Add the right side section using a copy (Control-C > Control-F) of the one that we’ve just created, which we will flip vertically (right click > Transform > Reflect > Vertical) and then align to the right edge of the underlying grey shape.

Step 9
Using the Rectangle Tool (M), create
a 60 x 4 px shape, which we will
color using #494343
and then center align to the bottom edge of the device’s
body.

Step 10
Add the side bolts
using two 4 x 4 px circles (#494343
)
which we will position onto the sides of the shape that we’ve just created,
leaving a 2 px gap all around them.
Also, at this point it would be a good idea to select all of the icon’s composing shapes and group them using the Control-Gkeyboard shortcut.

Step 11
Since we’re done working on the device’s actual body, we can now start adding the little interface elements, and we’ll start with the knobs.
Using the Ellipse Tool (L) create
an 8 x 8 px circle (#494343
), give
it a 4 px outline (#494343
), create a 2 x 6 px gain indicator (#494343
), and
then group (Control-G) and position
the shapes underneath the device’s top section, leaving an all-around 4 px gap around them.

Step 12
Add the remaining knobs using copies (Control-C > Control-F) of the one that we’ve just created, vertically stacking them at a distance of 2 px from one another, making sure to adjust the position of the second gain indicator to add some variation to it.

Step 13
Create the button from underneath the last knob using an 8 x 2 px rectangle (#E8DDDD
) with a 4 px outline (#494343
) and a 4 x 1 px insertion (#494343
) aligned
towards the top edge, which we will group (Control-G)
and center align at a distance of 2 px.

Step 14
Add the little pressure pads, using eight 8 x 8 px squares (#F97762
) with a 4 px outline (#494343
) stacked in two rows with a 2 px gap both horizontally and vertically.

Step 15
Next, create the little orange buttons using two 8 x 2 px rectangles (#F9AE7A
) with a 4 px outline (#494343
) individually grouping (Control-G) and positioning them 2 px from the two bottom pads.

Step 16
Create the little modulation slider using an 8 x 74 px rectangle (#787171
) with a 4 px outline (#494343
) which we will position onto the right side
of the device, at a distance of 4 px from
the second row of pads.

Step 17
Add the little indicator lines using eighteen 6 x 2 px rectangles (#494343
) stacked vertically 2 px from one another, which we will group
(Control-G) and then position in the
center of the slider’s fill shape.

Step 18
Finish off the
slider, and with it the icon itself, by adding a 6 x 10 px rectangle (#494343
) over the fourth, fifth and sixth
indicator lines, selecting and grouping (Control-G)
all its composing shapes together afterwards.
As always, don’t forget to select all of the icon’s shapes and group (Control-G) those as well.

Show’s Over!
There you have it: a really easy tutorial on how to build your own DJ themed icon set using some of the easiest tools and shapes that you probably already work with on a daily basis.
I hope you found the steps easy to follow and most importantly learned something new and useful along the way.
