Clik here to view.

Today you’re going to learn how to create a Photographer’s Essentials icon pack with a little retro flavor to it. So if you’re into icon design, buckle up since it’s about to get interesting.
You’re going to see how easy it is to create these little assets using nothing more than the basic tools and shapes that you probably already use on a daily basis.
Oh, and don’t forget, you can always expand your
pack by checking out GraphicRiver, where you’ll find tons of awesome
photography themed icons at the press of a button.
1. How to Set Up a New Document
Hoping that you already have Illustrator up and running, let’s kick off the project by going to File > New (or Control-N) and setting up our document as follows:
- Number of Artboards: 1
- Width:800 px
- Height:600 px
- Units:Pixels
And from the Advanced tab:
- Color Mode: RGB
- Raster Effects: Screen (72ppi)
- Align New Objects to Pixel Grid: checked
Clik here to view.

2. How to Set Up a Custom Grid
Since we’re going to be creating the icons using a pixel-perfect workflow, we’ll want to set up a nice little custom grid so that we can have full control over our shapes.
Step 1
Go to the Edit > Preferences > Guides & Grid submenu, and adjust the following settings as seen below:
- Gridline every: 1 px
- Subdivisions: 1
Clik here to view.

Quick tip: you can learn more about grids by reading this in-depth piece on how Illustrator’s Grid System works.
Step 2
Once we’ve set up our custom grid, all we need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.
Now, if you’re new to
the whole “pixel-perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork tutorial, which will help you widen your
technical skills in no time.
3. How to Set Up the Layers
With the New Document created, it would be a good idea to structure our project using a couple of layers, since this way we can maintain a steady workflow by focusing on one icon at a time.
That being said, bring up the Layers panel, and create a total of four layers, which we will rename as follows:
- layer 1: reference grids
- layer 2: camera
- layer 3: flash
- layer 4: bag
Clik here to view.

4. How to Create the Reference Grids
Thereference grids (or base grids) are a set of precisely delimited reference surfaces, which allow us to build our icons by focusing on size and consistency.
Usually, the size of the grids determines the size of the actual icons, and they should always be the first decision you make once you start a new project, since you’ll always want to start from the smallest possible size and build on that.
Now, in our case, we’re going to be creating the icon pack using just one size, more exactly 128 x 128 px, which is a fairly large one.
Step 1
Start by locking all
but the reference grids layer, and then grab the Rectangle Tool (M) and create a 128 x 128 px orange (#F15A24
) square, which will help define the
overall size of our icons.
Clik here to view.

Step 2
Add another smaller 120 x 120 px one (#FFFFFF
) which will
act as our active drawing area, thus
giving us an all-around 4 px padding.
Clik here to view.

Step 3
Group the two squares composing the reference grid using the Control-G keyboard shortcut, and then create two copies at a distance of 40 pxfrom one another, making sure to align them to the center of the Artboard.
Once you’re done, lock the current layer and move on to the next one where we’ll start working on our first icon.
Clik here to view.

5. How to Create the Camera
Since photos are usually taken using what was once thought of as a “magical box”, we’re going to kick off the project by creating it. So make sure you’re on the right layer (that would be the second one) and then zoom in on the first reference grid and let’s get started.
Step 1
Create the main shape for the device’s front section of the body, using
a 76 x 66 px rounded rectangle with
a 4 px Corner Radius, which we will
color using #7C7575
and then position onto the upper section of the underlying
grid, at a distance of 14 px from
the active drawing area’s top edge.
Clik here to view.

Step 2
Add a 36 x 10 px rectangle (#7C7575
)
on top of the shape that we’ve just created, and then adjust it by individually
selecting and pushing its top anchor
pointsto the inside by 10 px (right click > Transform > Move >
Horizontal > + 10 px / - 10 px depending on the position of the anchor).
Clik here to view.

Step 3
Select both shapes, and use Pathfinder’s Unite Shape Mode to turn them into a single larger shape.
Clik here to view.

Step 4
Smoothen out the top section of the camera by selecting its anchor pointswith the Direct Selection Tool (A),and then using the Convert selected anchor points to smooth option, adjusting their handles as needed.
Clik here to view.

Step 5
Give the resulting shape an outline using the Offset Path method, by first selecting it and then going to Object > Path > Offset Path and entering 4 px into the Offset value field.
Clik here to view.

Step 6
Change the fill color of the outline that we’ve just created to #443E3E
so that it will stand out from the fill shape, and then select and group the
two using the Control-G keyboard
shortcut.
Clik here to view.

Step 7
Create the camera’s side section by making a copy (Control-C > Control-B) of its front which we will then align to
the right edge of the active drawing
area,changing the color of the
fill shape to #595353
.
Clik here to view.

Step 8
Select the Rectangle Tool (M) and
create the camera’s front leather section using a 76 x 34 px shape which we will color using #A5736A
, and then center
align to the underlying shape, positioning it 8 px from its bottom edge.
Clik here to view.

Step 9
Separate the leather section from the camera’s body, by adding a 76 x 4 px horizontal divider (#443E3E
)
to both its top and bottom edge.
Clik here to view.

Step 10
Create the small insertion by center aligning a 24 x 4 px rectangle (#443E3E
) to the bottom edge of the leather
section, and then adjusting it by individually selecting and pushing its top anchor pointsto the inside by 4 px (right click > Transform > Move > +4 / -4 px depending on
the position of the anchor).
Clik here to view.

Step 11
Grab the Ellipse Tool (L) and
start working on the left-sided grip, by creating four rows of 2 x 2 px circles (#443E3E
) positioned 2 px from one another both
vertically and horizontally, and then gradually removing some of the elements
to give it that diagonal look.
Once you’re done, select and group (Control-G) all the circles, positioning them on the bottom-left corner of the leather section.
Clik here to view.

Step 12
Create a copy (Control-C > Control-F) of the left-sided grip that we’ve just added, and position it onto the opposite side of the camera, making sure to flip it vertically (right click > Transform > Reflect> Vertical).
Clik here to view.

Step 13
Finish off this part
of the camera by adding a 76 x 2 px
horizontal divider (#443E3E
) on top of the brown fill shape, positioning it 2 px from its top edge.
Once you’re done, select all the leather section’s composing shapes and group them using the Control-G keyboard shortcut.
Clik here to view.

Step 14
Grab the Ellipse Tool (L) and
create the focus assist beam using a 4 x
4 px circle (#595353
) with a 4 px outline
(#443E3E
), which we will group (Control-G)
and then position onto the upper-right section of the camera, leaving a 4 px gap around them.
Clik here to view.

Step 15
Add a 4 x 4 px circle (#443E3E
)
onto the left side of the focus beam, bottom aligning the two at a distance of 2 px from one another.
Clik here to view.

Step 16
Add the brand
dummy text using a 10 x 4 px rectangle
(#443E3E
) followed by another smaller 6
x 4 px one (#443E3E
) which we will position 2 px from one another and then adjust by selecting and pushing
their inner bottom anchor pointsto
the left by 2 px. Group them
afterwards (Control-G).
Once you’re done, position the two 4 px from the top edge of the underlying grey shape, and then select and group (Control-G) all of the camera’s front section elements together.
Clik here to view.

Step 17
Start working on the side section of the camera, by adding the little
leather section which we will create using a 14 x 34 px rectangle (#725651
) that we are going to bottom align to
the one that we created for the front of the body.
Clik here to view.

Step 18
Add the bottom and top horizontal dividers using two 14 x 4 px rectangles, which we will
color using #443E3E
.
Clik here to view.

Step 19
Using the Rectangle Tool (M), add
a small 6 x 2 px insertion above the
bottom horizontal divider that we’ve just created, coloring it using #443E3E
and making sure to center align it to the underlying shape.
Clik here to view.

Step 20
Add two 4 x 4 px circles (#443E3E
) 2 px from one another,which we will group (Control-G) and then position above the
insertion that we’ve just created, exactly 2 px from it.
Clik here to view.

Step 21
Using the Rectangle Tool (M), create a 14 x 2 px rectangle (#443E3E
) and
center align it to the underlying brown shape, at a distance of 2 px from its top edge.
Then, select all of the leather section’s composing elements, and group them together using the Control-G keyboard shortcut.
Clik here to view.

Step 22
Finish off the
side section of the camera by creating the little strap hinge using a 10 x 4 px rounded rectangle (#443E3E
)
with a 2 px Corner Radius on top of
which we will add a 4 x4 px circle
(#443E3E
). Group the two shapes together (Control-G)
and then position them at a distance of 8
px from the top horizontal divider.
Once you’re done, select all the composing shapes of the camera’s side section and group (Control-G) those as well.
Clik here to view.

Step 23
Create the little shutter button using an 8 x 2 px rectangle (#BFB6B6
) with a 4 px outline (#443E3E
) which we will group
(Control-G) and position on the
upper left side of the camera, at a distance of 10 px from its main outline.
Clik here to view.

Step 24
Create the mode dial, using a copy (Control-C > Control-F) of the
shutter button which we will position onto the other side of the camera,
aligning it to the right edge of the larger outline. Double click on the button
to enter Isolation Mode, and then add
two 2 x 2 px squares (#443E3E
) to its center, positioned 2 px from one another. Use the Escape key
to exit Isolation Mode afterwards.
Clik here to view.

Step 25
Using the Ellipse
Tool (L), start working on the lens release button by creating an 8 x 8 px circle (#7C7575
) with a 4 px outline (#443E3E
), adding another
smaller 4 x 4 px circle (#443E3E
) to
its right side, grouping (Control-G)
and positioning all three shapes onto the front leather section, at a distance
of 12 px from its right edge.
Clik here to view.

Step 26
Start working on the actual lens by creating its
main shape using a 48 x 36 px rectangle
(#595353
), which we will adjust by setting the Radius of its right anchor
pointsto 18 px. Give the
resulting shape a 4 px outline (#443E3E
) using
the Offset Path method, and then
group (Control-G) and position both
shapes on the left side of the camera’s body.
Clik here to view.

Step 27
Using the Ellipse
Tool (L), create a 44 x 44 px circle
(#443E3E
) from which we will cut out a smaller 36 x 36 px one (#443E3E
) using Pathfinder’s
Minus Front Shape Mode, positioning
the resulting shape over the lens’ body, at a distance of 6 px from its right edge.
Clik here to view.

Step 28
Create the focus ring using a 36 x 36 px circle (#544E4E
) with a 4 px outline (#443E3E
), which we will
position onto the lens’ body, at a distance of 16 px from its right edge.
Clik here to view.

Step 29
Using the Rectangle
Tool (M) add nine 44 x 2 px rectangles (#443E3E
) stacked vertically 2 px from one
another, grouping (Control-G) and then
masking them using a copy of the underlying grey circle (highlighted with orange) as a Clipping Mask (both shapes selected >right click > Make Clipping Mask).
Clik here to view.

Step 30
Create the front section of the lens using a 36 x 36 px circle which we will color
using #7C7575
, give a 4 px outline
(#443E3E
) and then group (Control-G)
and align to the left edge of the active
drawing area,making sure to center align them to the rest of the lens’s
body.
Clik here to view.

Step 31
Add another smaller 20 x 20 px circle (#544E4E
) with a 4 px outline (#443E3E
) on top of the shapes that we’ve just
created, grouping them using the Control-Gkeyboard shortcut.
Clik here to view.

Step 32
Create the lens reflection using a 20 x 20 px circle (#FFFFFF
), which we
will position over the shapes that we created in the
previous step, and then adjust its Transparencyby setting its Blending Mode to Soft Light and lowering its Opacity to 40%.
Clik here to view.

Step 33
Add the outer reflection by creating a duplicate of the main shape (Control-C > Control-F) and cutting out a smaller 16 x 16 px circle from it, using Pathfinder’s Minus Front Shape Mode.
Clik here to view.

Step 34
Switch over to the Ellipse Tool
(L) and add the final reflection using a 6 x 6 px circle (#FFFFFF
) on the right side of the lens, applying
the same Transparency values (Blending Mode: Soft Light; Opacity: 40%) used for the rest of the
reflections. Select and group all the composing shapes of the lens
afterwards.
Clik here to view.

Step 35
With the lens finished, start working on the camera’s bottom addon grip,
by creating its front section using a 76
x 14 px rounded rectangle with a 4
px Corner Radius, which we will color using #7C7575
, give a 4 px outline (#443E3E
) and then group (Control-G) and position underneath the
camera’s body, making sure their outlines overlap.
Clik here to view.

Step 36
Create the grip’s side section using a copy (Control-C > Control-B) of its front, which we will then align to the
right edge of the underlying active
drawing area, making sure to change the color of the fill shape to #595353
afterwards.
Clik here to view.

Step 37
Grab the Rectangle Tool (M) and
use it to create a 44 x 6 px shape
(#595353
) which we will adjust by setting the Radius of its top corners to 4
px from within the Transform panel’s
Rectangle Properties. Give the
resulting shape a 4 px outline (#443E3E
)
and then position the two at the bottom of the grip, making sure to center
align them to it.
Clik here to view.

Step 38
Give the section
that we’ve just created that rubbery feeling by adding ten 2 x 2 px circles (#443E3E
) positioned 2 px from another, grouping (Control-G)
and then placing them in the center of the underlying grey shape.
Once you’re done, select and group (Control-G) both the dimples that we’ve just created and the underlying section.
Clik here to view.

Step 39
Create the grip’s shutter button using an 8 x 8 px circle (#595353
) with a 4 px outline (#443E3E
), on top of which we’ll add a smaller 2 x 2 px circle (#443E3E
), grouping (Control-G) and positioning the shapes
over on the grip’s left side.
Hide the left half of the button that falls outside of the grip’s surface, using a copy of the underlying grey shape, and then select all of the front section's composing elements and group (Control-G) them together.
Clik here to view.

Step 40
Create the grip’s
IO connector using a 10 x 6 px rounded
rectangle (#443E3E
) with a 2 px Corner
Radius, adding a 4 x 2 px rectangle
(#595353
) to its bottom edge, and then group (Control-G) and position the two in the center of the grip’s side
section.
Once you’re done, group (Control-G) all of the side section’s composing elements together, and then do the same for the entire icon.
Clik here to view.

Step 41
Finish off the icon by adding a subtle shadow underneath the camera,
using a 100 x 8 px ellipse (#443E3E
),
which we will adjust by lowering its Opacityto 20%, and then align to the
bottom edge of the active drawing area,grouping (Control-G) it to the device itself.
Clik here to view.

6. How to Create the Flash
So we’ve just finished our first icon, which means that we can now lock its layer and move on up to the next one, where we’re going to zoom in on the second reference grid and start working on our camera flash.
Step 1
Create the side section of the flash’s upper body, using a 66 x 24 px rectangle (#595353
) which we
will adjust by setting the Radius of
its left corners to 12 px. Give the
resulting shape the usual 4 px outline
(#443E3E
), and then group (Control-G)
and align the two shapes to the top edge of the active drawing area, at a distance of 36 px from its left side.
Clik here to view.

Step 2
Add the front section of the flash’s upper body
using a 48 x 24 px rounded rectangle
with a 4 px Corner Radius,which we will color using #7C7575
,
give a 4 px outline (#443E3E
) and
then group (Control-G) and position
at a distance of 10 px from the active drawing area’s left edge.
Clik here to view.

Step 3
Create a 44 x 20 px rounded
rectangle (#443E3E
) with a 2 px Corner
Radius followed by a 36 x 12 px rectangle
(#C19468
), which we will group (Control-G)
and then position in the center of the shapes that we created in the
previous step.
Clik here to view.

Step 4
Add a subtle reflection to the yellow panel, by creating a copy of it
(Control-C > Control-F) and then
cutting out a smaller 32 x 8 px rectangle
from it using the Minus Front Shape Mode.
Adjust the resulting shape by setting its color to white (#FFFFFF
), its Blending Mode to Overlay, and its Opacity to 40%.
Clik here to view.

Step 5
Using the Rectangle Tool (M), add three 28 x 2 px horizontal dividers (#443E3E
)
stacked vertically 1 px from one
another, grouping (Control-G) and
positioning them in the center of the underlying yellow shape.
Once you’re done, select and group all of the flash’s front section elements together using the Control-G keyboard shortcut.
Clik here to view.

Step 6
Create the vertical divider line from the side section of the flash’s
body, using a 64 x 48 px rounded
rectangle (#443E3E
) with a 16 px Corner
Radius from which we will cut out a smaller 56 x 40 px one with a 12 px
Corner Radius, positioning the resulting shape 46 px from the active
drawing area’s left edge.
Clik here to view.

Step 7
Mask the vertical divider that we’ve just created using a copy (Control-C> Control-F) of the underlying grey shape (both shapes selected > right click > Make Clipping Mask).
Clik here to view.

Step 8
Add a 4 x 8 px rectangle (#443E3E
)
to the right side of the shape that we’ve just masked, making sure to vertical
center align the two.
Clik here to view.

Step 9
Using the Rectangle Tool (M), create
a 28 x 4 px horizontal divider (#443E3E
)
and position it next to the shape that we just created in the previous step.
Clik here to view.

Step 10
Finish off the
side section of the flash’s upper body by adding the circular insertion using
a 4 x 4 px circle (#524E4E
) with a 4 px outline (#443E3E
) which we will
group (Control-G) and then position
onto the horizontal divider from the previous step, at a distance of 6 px from its left edge.
Then, once you’re done, select and group (Control-G) all of the side section's composing shapes together.
Clik here to view.

Step 11
Create the lower front half of the flash’s body, using a 48 x 60 px rectangle (#7C7575
) which we
will adjust by setting the Radius of
its top corners to 4 px. Give the
resulting shape a 4 px outline (#443E3E
)
and then group (Control-G) and
position the two underneath the top half of the device, at a distance of 32 px from the active drawing area’s left edge.
Clik here to view.

Step 12
Create the lower body’s side section, using a copy (Control-C > Control-B) of the front which we will position 14 px from the active drawing area’s right edge, making sure to change the color
of the fill shape to #595353
afterwards.
Clik here to view.

Step 13
Start adding details to the front section of the flash’s lower half by
creating a 32 x 12 px rectangle (#B55550
)
which we will adjust by setting the Radiusof its top corners to 4 px.
Give
the resulting shape a 4 px outline
(#443E3E
), add a 32 x 4 px horizontal
divider (#443E3E
) towards the bottom, and then group (Control-G) and position all three shapes to the bottom edge of the
underlying grey shape.
Clik here to view.

Step 14
Create two 2 x 16 px rectangles
which we will color using #443E3E
, and then position one on each side of the flash’s
front lower section.
Clik here to view.

Step 15
Add two rows of six 2 x 2 px circles (#443E3E
) positioned 2 px from one another both horizontally and vertically, and then
remove the side ones from the top row, grouping (Control-G) and positioning the remaining ones above the red
shape, at a distance of 2 px.
Clik here to view.

Step 16
Finish off the
front section of the flash’s lower body by adding the dummy brand line using a
copy (Control-C > Control-F) of
the one we made for the first icon, and a 6
x 6 px circle (#443E3E
) towards its upper-right corner.
Then, select and group all of its composing shapes together using the Control-G keyboard shortcut.
Clik here to view.

Step 17
Move over to the side section of the flash’s lower body, and create the vertical
divider line (#443E3E
) using some offsets of the front’s outline, which you
will have to mask with a copy of the shape from underneath (both shapes
selected > right click > Make
Clipping Mask).
Clik here to view.

Step 18
As we did with the front of the flash, add a 2 x 16 px rectangle (#443E3E
), which we will
center align to its right edge, selecting and grouping (Control-G) all of the side section’s composing shapes
together afterwards.
Clik here to view.

Step 19
Start working on the device’s connector by creating a 16 x 2 px rectangle, which we will
color using #BFB6B6
and give a 4 px outline
(#443E3E
). Add a small 4 x 1 px insertion
to the bottom (#443E3E
), grouping (Control-G)
and positioning all three shapes underneath its lower body.
Clik here to view.

Step 20
Create the connector’s side section using an 8 x 2 pxrectangle (#968F8F
) with a 4 px outline
(#443E3E
) which we will group (Control-G)
and position on the right side of the outline that we created in the
previous step.
Clik here to view.

Step 21
Finish off the connector, by adding a 44 x 4 px rectangle (#443E3E
) to its bottom, grouping all its
composing shapes together using the Control-Gkeyboard shortcut, and doing the same for the entire icon afterwards.
Clik here to view.

Step 22
With the device finished, create a copy (Control-C > Control-F) of the subtle shadow that we’ve added to the first icon, and position it underneath, grouping (Control-G) both it and the icon together.
Clik here to view.

7. How to Create the Bag
We are now down to our third and last icon, which is a must have for any photographer, since this little thing will shield your equipment from any unwanted damage. That being said, make sure you’re on the right layer (that would be the fourth one) and zoom in on its reference grid so that we can get started.
Step 1
Start by creating the front section of the bag using a 94 x 80 px rounded rectangle with a 4 px Corner Radius, which we will color
using #A5736A
, give a 4 px outline
(#443E3E
), group (Control-G),and then align to the left edge of the
active drawing area, at a distance
of 14 px from its top.
Clik here to view.

Step 2
Create the bag’s side section using
a copy (Control-C > Control-B) of
its front, which we will align to the right edge of the underlying active drawing area, making sure to
change the color of the fill shape to #725651
afterwards.
Clik here to view.

Step 3
Using the Rectangle Tool (M), add
a 94 x 4 px horizontal divider line
(#443E3E
) to the bottom of the bag’s front section, leaving a 4 px gap between it and the larger
outline.
Clik here to view.

Step 4
Create the bag’s front pocket using
a 66 x 40 px rectangle (#725651
), which
we will adjust by setting the Radius of
its bottom corners to 4 px. Give the
resulting shape a 4 px outline (#443E3E
),
and then group (Control-G) and
position the two above the horizontal divider line, at a distance of 4 px.
Clik here to view.

Step 5
Create the pocket’s side section,
using a copy (Control-C > Control-B)
of its front, which we will move to the right side and position exactly 4 px from the bag’s larger outline, changing the color of its fill shape to #664D48
.
Clik here to view.

Step 6
Create the pocket’s folded section using a 66 x 20 px rectangle (#A5736A
) which we
will adjust by setting the Radius of
its bottom corners to 4 px. Give the
resulting shape a 4 px outline (#443E3E
)
and then group (Control-G) and
position the two on top of the pocket’s front, making sure to center align them to
its top edge.
Clik here to view.

Step 7
Add the little locking clip, using a 14 x 10 px rectangle (#C19468
) with a 4 px outline (#443E3E
), on top of which
we will add a 14 x 2 px horizontal
divider (#443E3E
) and two 4 x 4 px circles (#443E3E
)
positioned 4 px from one another.
Once you have all five shapes, group (Control-G)
and then position them onto the pocket, at a distance of 14 px from its top edge.
Clik here to view.

Step 8
Add some little stitch lines, using two groups of 4 x 2 px rectangles (#443E3E
) positioned 2 px from one another, placing one on each side of the bag’s
locking clip.
Clik here to view.

Step 9
Add the little brand dummy text line from one of the previous icons, positioning it onto the bottom-right corner of the pocket, and then select all of its front section’s composing shapes and group them together using the Control-G keyboard shortcut.
Clik here to view.

Step 10
Move over to the pocket’s side section, and add a 2 x 4 px rectangle (#443E3E
) which we will position 4 px from its top edge, grouping (Control-G) all its composing shapes
together afterwards.
Clik here to view.

Step 11
Start working on the front zipper by creating a 94 x 2 px rectangle (#7C7575
) with a 4 px outline (#443E3E
), which we will group (Control-G) and position above the bag’s pocket, at a distance of 4 px.
Clik here to view.

Step 12
Using a couple of 2 x 1 px rectangles (#443E3E
), create the zipper’s metal teeth by stacking them next to one another in a diagonal
position. Once you have all the elements, don’t forget to group (Control-G) them together and to the
zipper itself.
Clik here to view.

Step 13
Create the base of the left slider, using a 6 x 2 px rounded rectangle (#C19468
) with a 4 px outline (#443E3E
) (1) and a 2 x 2 px vertical divider (#443E3E
) (2), grouping all three shapes
together afterwards.
Add the little leather section using a 4 x 8 px rectangle (#725651
) (3) which
we will adjust by individually selecting and pushing its top anchor pointsto the inside by 1 px, giving the resulting shape a 4 px thick outline (#443E3E
) (4).
Finish off the leather piece by adding a 2
x 2 px square (#443E3E
) to its bottom (5), grouping (Control-G) all its composing shapes and the slider’s afterwards.
Clik here to view.

Step 14
Create the right slider using a copy of the left one, which we will flip vertically (right click > Transform > Reflect> Vertical), and then position on its right side, grouping (Control-G) and then aligning the two to the center of the zipper.
Also, since we’re pretty much done working on the front section of the bag, you can select all its composing shapes and group (Control-G) those as well.
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Step 15
Move over to the bag’s side section, and add the little horizontal
divider line using a 14 x 4 px rectangle
(#443E3E
), aligning it to the one from the front.
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Step 16
Create two 4 x 4 px circles
(#443E3E
) positioned 2 px from one
another, which we will group (Control-G)
and then position above the horizontal line from the previous step, at a
distance of 2 px.
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Step 17
Add the rest of the zipper, using a 14
x 2 px rectangle (#595353
) with the same 4 px thick outline (#443E3E
), on top of which you will add the
little 2 x 1 px rectangles (#443E3E
)
to separate the teeth. Once you’re done, select and group (Control-G) all the composing shapes together, aligning them to the
front zipper.
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Step 18
Next, add the little patch holding the bag’s strap by creating a 10 x 12 px rectangle (#443E3E
) followed
by a smaller 6 x 4 px one (#443E3E
)
underneath it, grouping (Control-G)
and then positioning the two below the zipper, exactly 4 px from it.
Once you’re done, select all of the side section’s composing elements and group (Control-G) those as well.
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Step 19
Add the strap by creating a 104
x 36 px rounded rectangle (#443E3E
) with a 14 px Corner Radius, from which we will cut out a smaller 92 x 24 px one (#443E3E
) with a Corner Radius of just 8 px. Cut the resulting shape in half,
and then position it above the bag, centering it to the underlying active drawing area.
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Step 20
Slightly adjust the strap, by selecting its bottom-right anchor pointsusing the Direct Selection Tool (A) and pushing them towards the bottom by 20 px using the Move Tool (right click > Transform > Move > Vertical > 20 px).
Then, select all the bag’s composing shapes and group them together using the Control-G keyboard shortcut.
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Step 21
Finish off the icon by adding a subtle shadow, which we will then select along with the bag and group (Control-G) together.
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It’s a Wrap!
Wow, this actually took a lot longer than I expected, but in the end I think the result pays off.
As always, I hope you’ve managed to follow me through each and every step, and most importantly learned a new trick along the way.
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